Heyo - I’m trying to set up a material however I very quickly run out of texture samplers. Upon looking into this, it appears that UE4 uses 13 samplers for a newly created empty material! I thought it only needed around 3 or 4.
I found that I could try setting my sampler parameters to “Shared: Wrap” to prevent then from taking up what limited number of sampler slots I had, but this seemed to do nothing. I was informed that this was probably due to me using the OpenGL renderer over on the Unreal Slackers Discord group.
Anyways, is this a known issue with Unreal, or does anyone know any workarounds? Any advice would be much appreciated
- OS: Arch Linux
- Renderer: OpenGL, using Shader Model 5
- UE4 version: 4.18.3 (Compiled from source at tag 4.18.3-release)