Thx guys,
I’ts a quite big project and i’ve been working on it for a long time, so I’m not sure when and how it happened, so it’s pretty hard to reproduce.
My suspicion is that it has to do with Instance Tool. It seems that instanced actors randomly have their root collision loaded into the geometry build. I have a lot of these geometries when loading the project first, but after reloading all levels manually, almost all of them disappear. Except this one.
I was hoping that theres a “sercet” option to hard reset build data, or somehow figure out what geometry is showing up. It would be amazing if these geometries would be labeled at least.