Hello. I used Substance Painter for creating textures. I have problem with emmisive map. Why the model is lit?
A good way to get emissive map from substance painter is to add emissive map to another in a seperate channel. For instance the tutorial for sci fi crate Wes adds the emissive map to the metallic in an unused channel, the red one I think. The blue is used for metallic. Then when importing the texture map connect blue channel to metallic and red channel to emissive in the material editor. Try that setup. Other than that there won’t be a way to help you unless you show us your material setup and explain how you exported the texture maps from painter.
Thanks for response. I found this tutorial and it’s great. I done this and all looking good. Thank you
You are welcome. Have fun. And please mark it as correct answer so others can search for the answer.