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Emitting Particles Directionally Oriented Along the Velocity of a Surface Location's Normal

Hello,

I’m emitting particles on a skeletal mesh (cube) using the “Skel Vert/Surf Location” module in Cascade. How would I be able to orient these particles (arrows) so that they are emitted in the direction of the skeletal mesh’s surface normals?

I’ve included a picture to better describe the behavior that I’m after.

d6f0d70659802c490d1a2b8646619881682db330.jpeg

Best,
Andy.