Hello, new to multiplayer here, I’m trying to spawn an emitter on hit location that is visible by the players, but it needs a target and i’m not sure why and how to work around it.
^ this is what I have in a custom blueprint with a particle system component in it, the custom event “SpawnExplosion” is multicast and replicated. I guess another question is, is this a correct way to do it?
^ this is how I am trying to use it but i’m not sure what to do with the target, as the “spawn emitter at location” above it has non target.