I am looking to create a material that will emit light on anything that enters the object. This object need to be transparent.
What is the best way to approach this?
I am looking to create a material that will emit light on anything that enters the object. This object need to be transparent.
What is the best way to approach this?
there’s probably 101 ways to solve the problem, but here’s an idea that jumps at me:
setting up material parameter collections and driving them inside materials is much easier than it sounds; do a quick search in the UE4 documentation, there’s some examples that demo the feature pretty well
Thanks, Jak.
Can you elaborate or point me in the right direction for the “vector representing the location”?