Hi there.
I wonder if anyone may be able to either help or point me in the direction of a method of implementing lights and emissive objects within ‘glass’ objects. Such as these:
Thanks in advance.
Hi there.
I wonder if anyone may be able to either help or point me in the direction of a method of implementing lights and emissive objects within ‘glass’ objects. Such as these:
Thanks in advance.
It’s PBR, so a glass shader and an emissive light inside?..
Thanks for the swift response, I genuinely appreciate it. I seem to be not getting the results I’d like though, so I wonder if you or anyone else may know of a tutorial of moderate depth that deals specifically with this issue?
I’m currently using using Substance Painter for the material, would it be better to use the in-engine material editor?
You can use substance to make masks ( dirt masks etc ), but if you just want a glass housing on a bulb, that’s 5 mins in the material editor.
There are basic glass materials in the starter content, also in this free asset
and an emissive material is a couple of nodes.
Thankyou so much, I’ll check it out. Sorry for the entry level questions. I’m rather new to the engine.
No worries