Emissive object within a translucent housing, eg: revolving emergency light/glass shielded striplight

Hi there.

I wonder if anyone may be able to either help or point me in the direction of a method of implementing lights and emissive objects within ‘glass’ objects. Such as these:

https://ae01.alicdn.com/kf/H79fa2f3220eb490d91ed1c8b910b43c55/Emergency-Strobe-LED-Beacon-Light-Warning-Flashing-Emergency-Vehicle-Lights-for-Cars-and-Trucks.jpg_Q90.jpg_.webp

Thanks in advance.

It’s PBR, so a glass shader and an emissive light inside?.. :slight_smile:

Thanks for the swift response, I genuinely appreciate it. I seem to be not getting the results I’d like though, so I wonder if you or anyone else may know of a tutorial of moderate depth that deals specifically with this issue?

I’m currently using using Substance Painter for the material, would it be better to use the in-engine material editor?

You can use substance to make masks ( dirt masks etc ), but if you just want a glass housing on a bulb, that’s 5 mins in the material editor.

There are basic glass materials in the starter content, also in this free asset

and an emissive material is a couple of nodes.

Thankyou so much, I’ll check it out. Sorry for the entry level questions. I’m rather new to the engine.

No worries :slight_smile: