Hi everybody,
I came across a problem using an emissive material and don’t know what is causing it.
Below I just quickly described my workflow and added images for a better understanding.
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I created an emissive material (see image 1)
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I turned off “force precomputed lighting” (world setting)
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I selected the mesh and applied the emissive material
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After that I selected the mesh turned on “Use emissive for lighting” (details setting of the mesh)
I turned the emissive boost to 3 (see image 2)
This section should control the intensity of the emissive material rather than changing the material itself
- then I changed my lightmass settings (see image 3)
- I build the lighting (medium quality) and received the error message (see image 4)
I would greatly appreciate if someone could help me solving this issue.
Thank you in advance