Emissive materials take time to update scene lighting

I have a scene I’ve been working on to teach myself how to use UE5. One issue I’ve had since the beginning is that the entire scene is lit by dynamic emissive materials. The player walks through a dark crystalline cavern and emissive materials brighten as the player approaches.

The materials themselves emit light as expected, but the bounce lighting takes ages to update (okay, like 10 seconds or so, but it’s way too long). I’m sure this is a performance saving feature baked into UE5, but it totally ruins this particular scene because of the way it is lit.

After a bit, this is what it will eventually look like, which is the desired result

I have combed through forums, videos, and in-engine settings. I have experimented with every checkbox and slider I can find. This is driving me crazy.

It’s also an issue because the color of my lights change, not just the intensity. They start out pink and turn blue as the player nears.
Here’s a shot of this crystal when you first approach


And then a shot after waiting 10+ seconds

The objects are set to static. They have emissive light source checked. I’ve tried world settings with lumen and ray tracing. I’ve tried it with and without manual exposure.

I’ve thought about faking it with light sources, but the engine is clearly capable of what I want. I just don’t know how to make it update faster. With that said, I’ve self-taught and only used the program for a handful of months, so please feel free to be redundant as I could easily have missed something obvious to anyone that actually knows what they’re doing :sweat_smile:

Thanks in advance for any help. Cheers! <3

Temporal sampling, accumulating multiple frames of rays over time, is a key part of why ray tracing is possible in real time. There is an “update speed” setting for Lumen that may improve this but I’m afraid there will always be a visible delay until we no longer need to rely on temporal sampling as hardware improves.

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I was worried it would be something like that. I played around with increasing the update speed. The biggest difference came from turning that up and increasing Lumen Scene Lighting Quality. Unfortunately, I was already running 30-40fps before that, but it drops down to 15fps and is only somewhat faster with stupidly high settings.

I guess I’m going to have to fake a lot more of my lighting than I originally planned. I expected to bite off more than I could chew with my first project… Mission accomplished.

Thanks for your help!