I know this topic has been discussed a lot since 4.15 and I have researched it thoroughly but still could not find a solution to my problem. So I am asking this in hope to get a personal help to my issue.
Basically, the title - when I increase (10-20 range) the emmisive color multiplier it turns the glow color to white. And in my stylized graphics game it’s not what I want.
On the left is the current look, on the right is what I want to achieve. I use a lot of post processing already for cel-shading and outlines materials. How could I get this “correct” glowing effect? What things should I look at?
No, it’s 5.1
Translucent material is fine - I can make it work. But I need glowing effect as well.
Could you give more details about these bounce effects you are talking about? What do I look for?