Hey, I cant seem to figure out why my emissive light strips are creating blotchy artifacts with my lighting, particularly in corners. I don’t have light artifact blotching when I just use normal spot or area lights. Some example pics below. Not using a skylight, just a PPV with “infinite extent unbound,” checked, “exposure compensation”
is set to 1 as well as min / max volumes. ambient occlusions intensity to 0.1, and radius to 15.0. Slope to : 0.6, Toe: 0.5 and Shoulder: 0.25.
Lightmass settings: static lighting level scale: 0.5 (lowering this to 0.1 makes the blotching worse), number of indirect lighting bounces and skylight bounces set to 10, Indirect lighting quality: 4
ill link emissive lighting settings and blueprints in pics as well along with examples of emissive vs spot light examples. It doesn’t seem to be creating shadows properly or something? not totally sure.
I put a stack of floating books in one pic and you can’t see any shadows under it,
Shadow map resolution for all wall is set in the RED.
bakes done on MEDIUM.