Hi everyone! I’m currently making a toon shader in UE4, and I’ve run into an issue.
The shader applied to the face works perfectly fine in the material editor preview window, but it doesn’t work properly in the actual viewport. (To be specific, it’s not generating shadows like it does in the preview photo).
here are the things I’ve already tried to fix it:
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Checked ‘Bloom’ in the Project Settings
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Adjusted the Directional Light’s intensity
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Built the lighting
What I don’t understand the most is why it works flawlessly in the preview window but completely fails in the viewport. I would really appreciate any help on this. Thank you!!!
