Emissive Material in VR

What platform are you developing for, and what effects are you looking for in the emissive material?

Assuming you are on PCVR with the forward renderer, if you are a just looking to make the material itself glow, the emissive input should still work. Turing on bloom in postprocessing should also work well to put a glow around the object, although there will be a performance hit.

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