I am pretty new to Unreal so my apologies if this is something really simple. I have tried many different things in the last few days in order to get it to work and am a bit stumped (last time i was stumped like this it was a single checkbox in a parameter that i didn’t know existed, so maybe its easy!).
My emissive materials don’t glow. I created one following this tutorial :
In my beam, this is what happens when my initial color blue is set to .8,
And this is what happens when blue is set to 50:
Since the particle color is mulitplied by the gradient, it should definitely be pushing it past 1 (which is when glowing should happen). I have my settings all set to epic. This is what it looks like in a basic scene: Any thoughts?
If you want the glowy aura around it, you need to enable bloom in your camera.
If you want it to emit light on the scene, you need to mark it as static and build the lighting.
Oh yeah also forgot, make sure that in the Lighting tab of your mesh you enable Use Emissive for Static Lighting, otherwise even if it’s static it won’t emit light on the scene.
Ah! It turned out that I had accidentally unchecked the “mobile HDR” box in the preferences and that seems like it did it. I had toggled it on and off a few times previous, and it didn’t change anything (no glow reappeared), but if i toggled it back on, closed the program, than opened it again, glow is on!