I have placed some hanging lights in my Level and in the center of it there is an emissive material as shown in video.
The Issue as can be seen in the video is that as soon as I go below a certain distance away from the lamp, the emissive material stops shining/glowing, which is something I don’t want.
Pls guide.
In the mesh details, you can tick ‘light source’.
Hello, Thanks for your reply but even after doing this there is no change. Pls guide.
Take a look at the lamp in the starter content
It doesn’t happen here. What is the difference?
lumen doesn’t support emmissive materials that well. if they are too small they are not considered for integration into the lighting system. to fake those lamps you gotta use some trickery. make the bulb an unlit material in a second slot. you still have emmission, but less. and use a real spot light downwards. ofc you gotta consider light complexity on the floor level.
First of all thanks for the reply.
Yes its not happening with this static mesh, even with increase in distance, the glow doesnt vanish completely.
Its happening for some static meshes and not happening for others, seems to a issue/glitch with static meshes rather than the emissive material since same material works fine with other meshe.
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Thanks for your reply.
Changing the Shading mode from ‘Default lit’ to ‘unlit’ also didnt help.
Here pls have a look.
There is a place in the static mesh actor details where you can tick “emissive if hidden” or how it is phrased.