Summary
We have several reports of a bug that causes emissive materials to appear excessively bright on older Xbox consoles in our map.
We tried disabling the bloom effect, but the emissive materials are appearing completely white, just like in the first photo.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a emissive material with the emissive input multiplied by 10 or more and open the map on older xbox console.
Expected Result
Emissive materials too brighter only on older xbox consoles.
Observed Result
It appears to be a bug in how the platform interprets the emissive, not a post-processing issue, as we tried disabling all post-processing and day sequence.
Platform(s)
older xbox consoles


