In this imagine i have a HeterogeneousVolume of clouds with a static mesh of a cylinder sticking through it, with an emissive material intended to be very bright.
My expectation for this to look right, is that the emissive color should be bleeding through the clouds more than a non-emissive texture would.
Ideally it would also actually light the clouds too, a bit, but at a minimum it needs to be itself able to shine through them in order for this to be usable for what i want (really bright laser beams, being shot in/through/around clouds/nebulas).
Is this possible and i just have some checkboxes somewhere to hit? Or …