I use emissive for static lighting in my mesh and nothing happens, I have to use this option in the emitter too?, how I can configure this “tube area point light” ZacD?
Oh thanks Distiller, but it doesn´t works too… Is possible that I don´t have installed any plug-in or something similar?.. Could someone share a very simple scene in with emissive light is working?.. Thanks again guys…
“Use emissive for static lighting” has to be enabled on the mesh with the emissive material. Then the emissive will be used in the lightmass calculation which affects all static meshes in the scene. Afterwards you have to rebuild lighting (or rebuild the whole level). Do you have it set up this way?
For the solution with point lights: Just place regular point lights and increase the “source radius” and “source length”. The light still emits as a point light, but specular reflections will be an approximation of an arealight with the specified dimensions.
Thanks guys, tube areas works nice, and I can´t get emissive materials after lightmass calculation, but I can´t do the job with this tube lights, it works really fine, thanks for all guys, I will improbe my lighting setups… Really apreciated…