i got a problem where all my emissive light in the scene is creating very flickery bounce lighting.
So in this Case i have just a plane with a simple emissive material. And it creates super strong flickering noise around itself.
Please see the video attached here:
Any Thoughts on what could help with this problem?
Had a similar issue, ended up being I needed to tweak my postprocessing (most importantly auto-exposure) and the emissive amount. Emissive seems to flicker when it’s cranked up too high.
also I remember coming across this console command (I did have to re look it up lmao):
press ~ and enter:
r.Cache.LightingCacheDimension’ to 128
Did not help my situation, but who knows if it helps you.
Just to add to this I also have a similar issue and I found increasing the Lumen ‘final gather quality’ in the post process volume removed this flickering for me.
It’s likely because the emissive material is quite small. You would want to create a secondary mesh with an invisible lumen emissive material that can light up the area. This will give you a better and more refined lighting effect.
I’m sorry I can’t point or guide you in the direction more, my engine version hasn’t been updated to the point when this was implemented.