Emissive light of Particle Effect not showing when using Movie Render Queue in UE5

Hi. I recently faced the problem of Movie Render Queue not rendering emissive reflections from particles with Lumen. As you can see in the second picture (rendered with Movie scene capture), we can see the blue reflections on pillars.
Is it something missing in the settings of MRQ, the PostprocessVolume or more related to Lumen cannot rendering my material using kind of a displacement to deform the mesh rendered?
Thanks