Emissive Decal Stacking Issue

(The answer to this issue is below)

I have been having an issue with Decals; Basically I want them to be unlit but the only way to do this is by making the emissive color equal the base color… this works OK for most situations. Example:

However, when stacking these emissive decals I get 2 issues

1.Darker decals on top of the emissive decal get some bleed from the emissive decal:

2.Adding two emissive decals on top of each other multiplies their brightness:

This issue is kind of obscure but I would like to know if there is a work around or something Im not getting when it comes to Decals. Thanks!

By the way, I figured this issue out. You need to set the decal blend mode to alpha composite and make sure you hook the texture youre using as a mask like the following:

And it should work perfectly!
Example:

Hopefully this helps someone else with this issue.