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Emissive Color Problems with 4.16 in Android Builds

https://answers.unrealengine.com/questions/607909/emissive-color-changed-in-416.html

Please see link above.

Any ideas? Why is the emissive color different in Android builds?

My guess is the new tone mapper added in 4.15 was later disabled by default on Android in 4.16. Could be for performance reasons, or just an unintended bug.

I think Tone mapper is on by default for Android in 4.16, at least it is with the project I’m working on.

I really liked the exact way everything looked in 4.15. Whatever is going with 4.16 I can tell with my own eyes there is a noticeable improvement in performance on Android, which is cool, but I want things to look the way they did before. It looked wonderful. Now all the colors sort of look washed out, almost pastel-ish. I hate it.