My material for the walls and floor have white as the emissive color. When I detach the color the decal is visible. How can I get the decal to show up over the emissive color because I need both to work together. Please help!
Bump? Please?
still need help…
I know I posted on the answerhub for this, but I think this image will help clarify the problem.
And here is the material set up on the emissive:
I have given up trying to get it to work
What type of decal are you using? Try switching to Dbuffer decal type (in material settings), that may solve your issue
Try adding a negative emissive color to your decal, masked by your decal’s alpha. If your wall is white (20,20,20) then make your decal have an emissive color value of (-20,-20,-20) for the texels you want “blocked”.
negative values dont work - have there been a solution yet?
Bump, having this same issue!
Bumping this. Is there a solution to this issue?
Having the same issue. Bump
I was having this same issue in 2019 (version 4.21) and even though it is years later I figured I would post what eventually solved it, since I was scouring these same forums. I set Decal Blend Mode to AlphaComoposite and that seemed to have the intended effect (covering the emissive color). Hopefully this works for others / will be helpful for someone.
Thank you so much! It works!
thank you so much