Hello!
I am working on an undersea game that will be lit primarily with one spot light. I am using the Exponential Height Fog in Volumetric Mode. This works very well.
However, some objects are using an unlit material with emission output, and I am experiencing some jittering of the glow. Is there a way to sort this out?
I have tried the various Lumen settings on the Post Process Volume as well as trying out various anti alias settings to no avail. I have attached a short video clip to demonstrate the issue I am having.
Having the same issue, tried a bunch of workarounds to no avail. I’ve been told that this is lumen + emissive materials and that it is basically a lumen limitation. Annoying as hell. If anyone finds a solution it would be great.
Yes, that’s what I gathered from reading various threads as well. At the moment I am just being very conscious about how strong the glow needs to be so the jittery issue is not too prevalent. Hopefully down the line, emissive materials can replace lights, would be so good!