If I create a custom scene component that also has another scene component, the second is not shown inside the component window.
UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class BLANKPROJECT_API UTestComponent : public USceneComponent
{
GENERATED_BODY()
public:
UTestComponent();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USceneComponent* AnotherComponent;
};
UTestComponent::UTestComponent()
{
AnotherComponent = CreateDefaultSubobject<USceneComponent>("AnotherComponent");
AnotherComponent->SetupAttachment(this);
}