Embedding - Unreal Architectural Tours into Websites

Hey Guys, we’re looking at offering Video Tours via Unreal Engine to our clients a lot of them property developers etc want the interactive tour embedded into there website and not have running on a pc, for example, we can also send out google card wood VR googles to give users that VR feel. whats the best way to host these tours say via the cloud and then embed into there websites ideas that would would be appreciated

Hi,

I haven’t “sold” a project with a web-tour yet but I gave it a try using the paid version of Kuula. They will host the images and you can set up the tour using their tools. It is pretty easy to do. Then you can just get and send the (simple) code to embed it into a website which gives you options like not to show the Kuula logo, the size of the image, etc.

Here is my proof of concept page where I tried it in a test project.
http://www.s-dot.de/php/project.php?index=201

That’s for static 360 rendering tours. Is there a site that is capable of hosting full VR walk-able tours exported from Unreal?
Sorry if this is different from what the OP was asking but I’ve always wondered.

If you want full 3D VR model over the web, it isn’t possible currently at the quality ArchViz requires. Because the viewer still has to download or stream the content over the web which could be pretty big.
There are some streaming servers designed for gaming (similar to Teamviewer or other remote PC but faster) but I suspect lag will be issue with VR. Plus, you are not setting it up for specific VR device since you were referring to google cardboard.

Best option I can think of is render 360 video and upload it to YouTube. YouTube supports 360 video that you can look around. But not walk around obviously. You can check them out on YouTube. The camera path has to be pre-defined and I suggest the viewers to sit down before playing. I tested this before and while it works, it’s not without flaws. In true 3D VR, system is only rendering your field of view so it looks sharp but in 360 Video, you are pre-rendering entire 360 degrees per frame. So even at 4k resolution, the area you’re looking at in VR will look pretty low res. And it will be even lower res if you want to make it Stereoscopic.

What about pixel streaming.? This is currently in beta.

Link:

I think the concept is similar to Streaming VM like ShadowVM.https://youtube.com/watch?v=RHrrDDrLHDE
VR has higher requirement so I’ll have to try it to see if the lag is good enough for VR.

You can do what you want using https://www.furioos.com/.

Many thanks, @kenpimentel !!

Indeed, you can use Furioos to share and embed your UE4 apps on any website.
We are currently working on implementing Pixel Streaming compatible apps on Furioos.
The Epic games team has done an incredible job on Pixel Streaming: according to our first tests, the quality is almost equivalent to an application launched on your PC.
We simplify the import, sharing and scalability process on Furioos
All you have to do is upload the folder containing your application.

If you want to be one of the first to test the implementation of Pixel Streaming on Furioos, don’t hesitate to send me an email: christophe@obvioos.com
You can find more information about Furioos on our website www.furioos.com

Cheers

1 Like

hi :slight_smile:

do you have some links to see the final results of some projects uploaded with furioos?

Hi @coach
Feel free to create your free account on www.furioos.com
We have several built-in UE4 apps for you to play with :wink:
We will soon add some additional apps made with Pixel Streaming; stay tuned
Don’t hesitate to come back to me if you have any question
Cheers

Does furioos work with VR? How does it handle viewers using different VR devices? Also multiple viewers viewing same model?

Hi @Tripod3D
Thanks for your message
Unfortunately, VR is not yet supported on Furioos.
VR requires at least 90fps as well as a very very very very very very very low latency
Our video stream is not able to achieve this kind of performance yet
Cheers

VR isn’t something you’re going to be able to stream, the latency is too high and that probably isn’t something that will change.

Thanks for the answer. So, as I said in my original reply, these are not a solution to the OP’s question.

Hi,
We finally updated Furioos today.
This new BETA now supports Pixel Streaming. :slight_smile:

We have done a little tutorial here: Embed your Unreal Engine games on any website! (no GPU required) - YouTube

Furioos also deal with everything related to VM creation, scalability, embedding and sharing among many other features.
Access is free during the beta, so feel free to come on board and give us your feedback.

Hope it will make your life easier.
Cheers,

Christophe

HI Christophe

for me , i open furioos , but it had lower speed.
i don’t know why, i can’t open any project while waiting over 20 min lol

Anyone tried normal 2d, not VR, with Unreal and Furioos?

I tried a scene. Worked quite good even while I am using it from Australia and the server is on the US east coast. The scene is optimized but very heavy on interaction. All UI interaction works fine.

Sounds good! Thank you all for your feedbacks!!

@S-Dot We are opening Australia very soon! I’m glad it works from US servers as well.
We are constantly improving Furioos. As an example, you can now Drag&Drop a ZIP file containing your game to upload it on Furioos.

@anonymous_user_47789744 We will soon allow our users to run Virtual Machine with no GPU acceleration. Would love to have your feedback with a 2D game on it.

@tc22 Can you please send us more information on our dedicated Slack page?
We will do our best to identify and solve your issue :slight_smile:

Once again, thanks for your feedback. It helps us a lot to improve Furioos.
Talk soon

thanks GOD! you r here!

i try it again , i choose USA west, it had be better speed now!
but i still have some question, right now mobile movement can’t work !

and another exe not work !

i will pm you my link on furioos