Embedding - Unreal Architectural Tours into Websites

I have clients who want to view my Archviz APPS using Google Cardboard using their phones, would this be possible using Furioos?

Worklfow - Client links to my website where I have the APP embedded, they use Google Cardboard with their phones and use the Interactive Archviz APP?

Hi [USER=“588192”]Graeme VR[/USER]
unfortunately Furioos is not compatible with Cardboard nor autonomous VR headset

Hi Christophe, thanks for the reply. If I dont want VR, but instead an Archviz, UE4 Desktop Application I could use Furioos? I am still new to all this so please bare with me.

Normally, if I want to have a UE4 Archviz, interactive scene on my website I would need to package my UE4 scene using HTML (which, like mobile has restrictions on Materials and doesnt look as good as normal Windows 64 Packaged scene). Then embed the packaged HTML scene on my website.

If I use Furioos site, does that mean I can package my Archviz scene using Windows 64, then upload to your site, and link it to my website, so that clients can go on my website and interact with my Archviz scene, which will look as good as Desktop Application and not have the restrictions which HMTL/Mobile has? Is this correct?

Ok, I had a look at your site and tutorial, so I know the workflow now, thanks. Just one more question, what happens if I want to play the scene on a phone, how do we control the movement? I logged into your site on my Iphone and tried the demo scene but couldnt control the movement?

Hi [USER=“588192”]Graeme VR[/USER]

Your description of the functionalities of Furioos is quite accurate, congratulations!
Here is a test link so that you can better understand how the platform works.

https://portal.furioos.com/share/910.635

Your Unreal Engine application will be calculated on one or more GPU servers depending on the traffic on the website.
This means you no longer need to optimize your 3D, nor to export to HTML5 or WebGL.
We automatically manage the creation and destruction of virtual machines based on site traffic.

Thanks to furioos, you are sure that any user will be able to use your application because it is our servers, and not the user’s GPU, that will be used for the calculation.

I’m available if you have any questions.
All the best

[USER=“588192”]Graeme VR[/USER]
The movements in the application should work on your phone.
On our test applications, all you have to do is double tap on the ground to move.
Can you tell me more about your configuration?
Have you tried to refresh the window?

Sounds great, thanks for the feedback. I will check my phone again and let you know.

I will ship my Archviz App using Furioos, I’ve been looking for something like this for a long time, thanks.

HI Christophe. I have uploaded an Archviz scene and embedded on my website - https://www.gvrdesigns3d.com/play-demo

The problem is I cannot make the screen any bigger, when I try full screen it stays same size.

I used Wix to make my website, do you know the best workflow to embed my site on Wix?

Also please can you contact about prices because I want to direct all my clients to my website to view the Interactive Archviz demo, so I expect alot of traffic, can I still do this on the free Plan or must I upgrade, what is the difference, thanks.

Hi Channel
We have been providing web-based 3d (not 360) tours for 2 years now via WebGL- we call it the Captate 3D Tour. It took us about a year to get it right and there is a steep learning (physics) curve regarding poly count v application crashing. Here you can see 2 live demos: https://captate.com/captate-tour-gallery-features/ I am predicting with time Unreal will buy Furioos competitor (I think pureweb does something similar) and you will seamlessly click to publish to Web. But prob won’t be for a year or 2, could be even longer as it’s stil some way off. Unless Unity/Unreal make a special editor in the meantime…
Feel free to contactme up on conor@captate.com happy to discuss white-label partnerships (we can do the whole custom tour - modelling + programing - with your branding), or https://www.linkedin.com/in/conor-brady-89898482/
thanks
Conor
https://captate.com

Hello,
Colleagues, please tell me. Is it possible on the basis of Unreal to create a stably working showroom (picture gallery) in web browsers? It should also work on mobile platforms (Android and IOS).
My client gave me this link as a sample https://my.matterport.com/show/?m=pLFpSSbj2pl
But the entire space will be created in 3D. And also it is necessary to periodically change the pictures. It should be borne in mind that all paintings have different sizes. And to replace them and place a small description for each picture, they need an admin panel.

Sorry for the possibly primitive questions. I have been doing archviz at UE for more than 5 years, but I don’t understand anything about the web.

Hi, your link is a 404 for me. I tried to look what that website offers and I could only find 360 degree panorama images which is not what you are describing in your text.

Interactive app as you describe is possible, Yes.
Practical: probably not. Only with very good web / programming knowledge and a decent budget. Things to solve: File size / download time for clients. If remotely run on a webserver then how to admin that server and how much would it cost to run it. If there are changing images, how would you change those remotely? Possibly a lot of java scripting necessary for admin panel. I think it definitely is possible but you need to be prepared to spend some time and development costs.

I had requests like that where clients think unreal is just something like a live web page where you can just add a few html buttons in a couple of hours and then everything works great. :slight_smile: