is it possible to embed widgets into other widgets?
I want to create an old fashioned character menu with character attributes. Like so:
I need a control which can change an attribute. How much it can change the attribute depends on game logic.
So the control must be aware of this and these values will change with game state, meaning that this data will change
during the game for every control used in the menu.
1.) Can I create such control in UMG and set it’s data (e.g minimum value, maximum value) at runtime?
2.) Is it possible to embed a final control (with all of it’s Blueprinted/C++ game logic) in another control, lets say a character menu?
3.) if embedding is possible, how to get a visual representation of the controls in the character menu for formatting?