Embed ue4 source into native ios app

Hello Everyone,

I am trying to use the UE4 engine’s source code for rendering for my native ios app.

Here is how I tested it, however failed.

  1. I created an ios single view application. I follow the code in launchIOS.cpp to replace the uimainapplication and iosappdelegate. 2) then I founded that I need to set lots of macros. one of the macros that I used is PLATFORM_IOS=1. Is this OK? 3) I use simulator iphone6 which use arm64. then in the code, it would include as
    #ifdef LP64
    #define PLATFORM_64BITS 1

    #define PLATFORM_ENABLE_VECTORINTRINSICS_NEON PLATFORM_64BITS // disable vector instrinsics on 32-bit architecture for compatibility with Xcode 8.3

    #elif PLATFORM_ENABLE_VECTORINTRINSICS_NEON
    #define SIMD_ALIGNMENT (16)
    #include “UnrealMathNeon.h”

however, neon is not supported here.

So what is the problem here?

How should I correctly embed ue4 into my native ios app? using unrealbuildtool?

thank you.

Hey Jack.K.X.

Any luck with integrating a UE4 experience into a native iOS app development through xcode?