Hello Everyone,
I am trying to use the UE4 engine’s source code for rendering for my native ios app.
Here is how I tested it, however failed.
- I created an ios single view application. I follow the code in launchIOS.cpp to replace the uimainapplication and iosappdelegate. 2) then I founded that I need to set lots of macros. one of the macros that I used is PLATFORM_IOS=1. Is this OK? 3) I use simulator iphone6 which use arm64. then in the code, it would include as
#ifdef LP64
#define PLATFORM_64BITS 1
…
#define PLATFORM_ENABLE_VECTORINTRINSICS_NEON PLATFORM_64BITS // disable vector instrinsics on 32-bit architecture for compatibility with Xcode 8.3
…
#elif PLATFORM_ENABLE_VECTORINTRINSICS_NEON
#define SIMD_ALIGNMENT (16)
#include “UnrealMathNeon.h”
…
however, neon is not supported here.
So what is the problem here?
How should I correctly embed ue4 into my native ios app? using unrealbuildtool?
thank you.