I create my compound widget in a tab, passing in the currently selected item from the LeftTab
(which has a list view).
InTabManager->RegisterTabSpawner("RightTab", FOnSpawnTab::CreateLambda([=](const FSpawnTabArgs&)
{
return SNew(SDockTab)
[
SNew(MyCompoundWidget)
.SelectedObject(this, &FMyClass::GetUObject)
]
}));
I’m hoping there’s an easy way to embed the default property editor in my custom compound widget such that it can edit the UObject passed into it. I might be along the wrong lines with creating a custom widget, but I’m hoping someone can point me in a possible solution?
Many thanks,
vK