@Snipe34 my lights already have movement, which is achieved by literally moving the light which shifts the shadows. the effect is slight though, otherwise it’s too distracting.
adding a light function with a texture (like your example with a “grill”) would just create a fake shadow that wouldn’t correspond to the torch. right now the shadow already matches the torch geometry which is what I intended.
take a closer look at the torch shadow on the vase gif:
you can see it shifts the position, and of course matches the torch.
I understand your criticism but given those 2 constraints I mentioned (corresponding geometry, shadow tilting that shouldn’t be too distracting) I don’t see many options to improve the effect.
@O_and_N indeed that’s the same youtuber with my game.
I can’t confirm because I don’t have SLI or crossfire. But the guy claims to get 60fps at 4K thanks to SLI in my game (and his video is indeed 4k), which I can’t get any close to (I get 60fps at 1080p on my 970, but 4k gives me 25-30 fps)