it’s time to bring this thread back, now on these forums. I’ve been posting my stuff only into twitter lately but I’d like to expand it to gain a little more focus - especially as the game is only some months away from completion
**Elium - Prison Escape **is a single-player medieval-fantasy action dungeon crawler.
It combines skill-based melee combat with dungeon exploration in randomized environments.
: thanks the lighting is all dynamic (torches can be put off)
here’s some progress on a room I’ve been working: the dining room for the prison guards
this room is located in the upper level (level 3 in the game). the particular feature of the upper level is the windows which let light through, which cannot be extinguished or blocked (while torches can)
I can’t believe this thread was still on the first page
work on Elium continues of course!
lately I’ve been spending some time on a graphical update, and now it’s finished.
the improvement most worthy of a mention is an update to all materials in the game. I made a PBR approximation in all my materials (using the Schlick lighting model, Equirectangular reflection maps for nice blurry reflections, and a few minor hacks). but as the environments are all rock the improvement is extremely subtle most of the time (light spreads more softly), and only really shows when metal pieces like swords and armor come into view.
still I’m quite happy with it
Yours is a project I’ve also been watching with interest. (btw big thanks for your tutorials they have helped me learn coding.)
Besides your excellent work to perfect sword interactions, and the shields - the lighting, the stonework is excellent. Characters with chain mail, amazing work, thanks for the inspiration.
Nice.Looks a litle like the Thief series.The only thing i can advice is,if you plan on using dialog in the new trailer,i recommend searching for a free/cheap voice actor on youtube.
The voice acting from the old first intro trailer,just sounds too young to me.I think the narrator needs more mystery/killer type voice maybe.
yeah thanks. the new trailer will be an action/gameplay one so it won’t have any dialogue.
but I will redo the intro dialogue anyway (it was my own voice and both the voice acting and the recording were bad). I’m testing with a friend that is doing other ingame voices but as the intro is the first thing you see I’ll probably end up hiring someone for that