Elium - Prison Escape

Looks pretty good, though I might have expected a little more subsurface scattering, especially on his nose. Is the rim lighting actually the result of yellow and blue lights in opposite directions? (I assume it is because of the fog color.) Or is that built into the material? (I think it might be a good idea to build it into the material because it would be a pain to design the whole game with dramatic lighting in every location.)

How does he look in UDK? You’re not switching now are you?