Elium - Prison Escape

I stopped working on it pretty much after the last patch. I only attempted a custom cached shadowmap optimization which I scrapped as it didn’t reach the quality I wanted.
but no updates, no multiplayer, no game modes, no new weapons are coming, the game is what it is.
the low amount of sales and following make working on it a total waste of time - if I release a patch no one will replay it just because of ‘small fixes and improvements’ and it will not generate any more sales from it. and I get no useful learnings anymore, UDK is so old that anything new I might learn is mostly irrelevant to newer engines.

CobaltUDK is still working on his Bayblon project it seems? no idea if he has something on the side (I don’t work with him)
personally I’m doing R&D and developing tools for a new project with UE5. but it’s very early and I don’t even have the game concept fleshed out yet.

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