Elimination Feed Issue!

Summary

Despite enabling the ‘Show Elimination Feed’ option in UEFN, the elimination feed is not displaying the message: ‘____ (name) is eliminated by ____ (name) with _____ (gun name).’

Does anyone know how to fix this issue?
(Refer video attached below to understand the issue)

@Flak @heather.storm @IamPente

FYI: I’ve been facing this issue since March 2025. A related topic was previously closed without resolution, and I’ve been asked to create a new thread with the latest logs.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

The Elimination HUD must be visible when a player eliminates others or is eliminated. The Elimination Feed must also be displayed.

Expected Result

Elimination Feed must be visible

Observed Result

Elimination Feed is not visible despite it is Turned ON in Island settings and no other device overrides it

Platform(s)

PC
Mobile

Island Code

7498-3356-8989

Upload an image








Video

The " Elimnation HUD issue.mp4 " is my main issue .

if you think my custom rank system is overriding the Elimination Feed, it is not because i have uploaded the video of another island with " Elimination Feed After Custom Rank System.mp4 " which showcase the video of elimination feed before adding my custom rank system to map and " Elimination Feed Before Custom Rank System.mp4 " which showcase elimination feed Hud after adding the custom rank system which proves the custom rank system is not reason for Elimination Feed Issue

And i my map there is only one HUD Device which is used to display custom map code UI at Top Center

and Elimination Feed in my In Game settings is turned ON

Additional Notes

My island Settings :

Begin Map
Begin Level
Begin Actor Class=/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Device_ExperienceSettings_V2_UEFN_C Name=IslandSettings_0 Archetype=“/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Device_ExperienceSettings_V2_UEFN_C’/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Default__Device_ExperienceSettings_V2_UEFN_C’” ActorFolderPath=“None” ExportPath=“/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Device_ExperienceSettings_V2_UEFN_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0’”
Begin Object Class=/Script/Engine.BillboardComponent Name=“Sprite” Archetype=“/Script/Engine.BillboardComponent’/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Default__Device_ExperienceSettings_V2_UEFN_C:Sprite’” ExportPath=“/Script/Engine.BillboardComponent’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.Sprite’”
End Object
Begin Object Class=/Script/FortniteGame.FortCreativeVolumeLinkComponent Name=“CreativeLinkComponent” Archetype=“/Script/FortniteGame.FortCreativeVolumeLinkComponent’/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Default__Device_ExperienceSettings_V2_UEFN_C:CreativeLinkComponent’” ExportPath=“/Script/FortniteGame.FortCreativeVolumeLinkComponent’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.CreativeLinkComponent’”
End Object
Begin Object Class=/FeralCorgiGameplay/Components/BP_ServerConfig_Component.BP_ServerConfig_Component_C Name=“BP_ServerConfig_Component_C” ExportPath=“/FeralCorgiGameplay/Components/BP_ServerConfig_Component.BP_ServerConfig_Component_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.BP_ServerConfig_Component_C’”
End Object
Begin Object Class=/CreativeCoreDevices/ExperienceSettings/BP_UserOptionComponent_Cosmetic.BP_UserOptionComponent_Cosmetic_C Name=“UserOptionComponent_Cosmetic” Archetype=“/CreativeCoreDevices/ExperienceSettings/BP_UserOptionComponent_Cosmetic.BP_UserOptionComponent_Cosmetic_C’/CreativeCoreDevices/Device_ExperienceSettings_V2.Device_ExperienceSettings_V2_C:UserOptionComponent_Cosmetic_GEN_VARIABLE’” ExportPath=“/CreativeCoreDevices/ExperienceSettings/BP_UserOptionComponent_Cosmetic.BP_UserOptionComponent_Cosmetic_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.UserOptionComponent_Cosmetic’”
End Object
Begin Object Class=/Creative_TemporaryTeams/Components/BP_UserOptionComponent_TemporaryTeams.BP_UserOptionComponent_TemporaryTeams_C Name=“BP_UserOptionComponent_TemporaryTeams_C” ExportPath=“/Creative_TemporaryTeams/Components/BP_UserOptionComponent_TemporaryTeams.BP_UserOptionComponent_TemporaryTeams_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.BP_UserOptionComponent_TemporaryTeams_C’”
End Object
Begin Object Class=/CreativeCoreDevices/ExperienceSettings/TestPlayerDefinitionComponent.TestPlayerDefinitionComponent_C Name=“TestPlayerDefinitionComponent” Archetype=“/CreativeCoreDevices/ExperienceSettings/TestPlayerDefinitionComponent.TestPlayerDefinitionComponent_C’/CreativeCoreDevices/Device_ExperienceSettings_V2.Device_ExperienceSettings_V2_C:TestPlayerDefinitionComponent_GEN_VARIABLE’” ExportPath=“/CreativeCoreDevices/ExperienceSettings/TestPlayerDefinitionComponent.TestPlayerDefinitionComponent_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.TestPlayerDefinitionComponent’”
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name=“ToyOptionsComponent” Archetype=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/CreativeCoreDevices/Device_ExperienceSettings_V2_UEFN.Device_ExperienceSettings_V2_UEFN_C:ToyOptionsComponent_GEN_VARIABLE’” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.ToyOptionsComponent’”
End Object
Begin Object Name=“Sprite” ExportPath=“/Script/Engine.BillboardComponent’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.Sprite’”
RelativeLocation=(X=-0.000002,Y=-0.000001,Z=-191.223565)
End Object
Begin Object Name=“CreativeLinkComponent” ExportPath=“/Script/FortniteGame.FortCreativeVolumeLinkComponent’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.CreativeLinkComponent’”
End Object
Begin Object Name=“BP_ServerConfig_Component_C” ExportPath=“/FeralCorgiGameplay/Components/BP_ServerConfig_Component.BP_ServerConfig_Component_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.BP_ServerConfig_Component_C’”
UserOptionData=(PropertyOverrides=((PropertyName=“DesiredPhysicsTickRate”,PropertyData=“UseDefault”),(PropertyName=“DesiredTickRate”,PropertyData=“UseDefault”)))
CreationMethod=Instance
End Object
Begin Object Name=“UserOptionComponent_Cosmetic” ExportPath=“/CreativeCoreDevices/ExperienceSettings/BP_UserOptionComponent_Cosmetic.BP_UserOptionComponent_Cosmetic_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.UserOptionComponent_Cosmetic’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“BP_UserOptionComponent_TemporaryTeams_C” ExportPath=“/Creative_TemporaryTeams/Components/BP_UserOptionComponent_TemporaryTeams.BP_UserOptionComponent_TemporaryTeams_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.BP_UserOptionComponent_TemporaryTeams_C’”
UserOptionData=(PropertyOverrides=((PropertyName=“bAllowTemporaryTeamInvites”,PropertyData=“False”),(PropertyName=“bAllowTemporaryTeamLeave”,PropertyData=“True”)))
CreationMethod=Instance
End Object
Begin Object Name=“TestPlayerDefinitionComponent” ExportPath=“/CreativeCoreDevices/ExperienceSettings/TestPlayerDefinitionComponent.TestPlayerDefinitionComponent_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.TestPlayerDefinitionComponent’”
UserOptionData=(PropertyOverrides=((PropertyName=“NumberOfTestPlayers”,PropertyData=“1”),(PropertyName=“ParticipantDefinition”,PropertyData=“None”),(PropertyName=“TestPlayerDefinition”,PropertyData=“None”),(PropertyName=“TestPlayersOnStart”,PropertyData=“None”)))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“ToyOptionsComponent” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/OnlySniperChallenge/OnlySniperChallenge.OnlySniperChallenge:PersistentLevel.IslandSettings_0.ToyOptionsComponent’”
PlayerOptionData=(PropertyOverrides=((PropertyName=“AdditionalFalloffDistanceInMeters”,PropertyData=“35.000000”),(PropertyName=“AfterLastSpawnGoTo”,PropertyData=“(TeamType=Spectating,TeamIndex=1)”),(PropertyName=“AIEnemyEliminationsToEnd”),(PropertyName=“AllowHealthRecharge”,PropertyData=“False”),(PropertyName=“AllowShieldRecharge”,PropertyData=“False”),(PropertyName=“AutoStart”,PropertyData=“0.000000”),(PropertyName=“bAllowBoostedJump”,PropertyData=“False”),(PropertyName=“bAllowFlightSprinting”,PropertyData=“True”),(PropertyName=“bAllowFriendlyFire”,PropertyData=“False”),(PropertyName=“bAllowHurdleOverJumpableObjects”,PropertyData=“True”),(PropertyName=“bAllowMantling”,PropertyData=“True”),(PropertyName=“bAllowOvershield”,PropertyData=“False”),(PropertyName=“bAllowRollLanding”,PropertyData=“False”),(PropertyName=“bAllowShoulderBashing”,PropertyData=“True”),(PropertyName=“bAllowSlideKick”,PropertyData=“False”),(PropertyName=“bAllowSliding”,PropertyData=“True”),(PropertyName=“bAllowSprinting”,PropertyData=“True”),(PropertyName=“bAllowTeamIndicators”,PropertyData=“True”),(PropertyName=“bAllowVaulting”,PropertyData=“True”),(PropertyName=“bAllowWallKick”,PropertyData=“False”),(PropertyName=“bAllowWallScramble”,PropertyData=“False”),(PropertyName=“bAllTeamsMustFinish”,PropertyData=“False”),(PropertyName=“bApplyJumpingPenalty”,PropertyData=“False”),(PropertyName=“bDebugSettingsEnabled”,PropertyData=“False”),(PropertyName=“bDisableHarvestSlot”,PropertyData=“False”),(PropertyName=“bDisableSquadQuickChat”,PropertyData=“False”),(PropertyName=“bDisplayCareerScoreboard”,PropertyData=“False”),(PropertyName=“bDisplayEmptyAmmoSlots”,PropertyData=“True”),(PropertyName=“bDisplayOverviewMap”,PropertyData=“True”),(PropertyName=“bDisplayScoreboard”,PropertyData=“True”),(PropertyName=“bEnableMutator”,PropertyData=“False”),(PropertyName=“bEnableVehicleCosmetics”,PropertyData=“True”),(PropertyName=“bEndGameOnMatchPointWin”,PropertyData=“False”),(PropertyName=“bFallDamage”,PropertyData=“False”),(PropertyName=“bFastestTimeWin”,PropertyData=“False”),(PropertyName=“bFastIterationModeEnabled”,PropertyData=“False”),(PropertyName=“bFlyEnable”,PropertyData=“False”),(PropertyName=“bForceStartAtMaxPlayers”,PropertyData=“True”),(PropertyName=“bGliderRedeployable”,PropertyData=“False”),(PropertyName=“bHideBuildResourceHUD”,PropertyData=“False”),(PropertyName=“bImpulseOnHit”,PropertyData=“True”),(PropertyName=“bIncludePlayersWhoLeftGameInScoreboard”,PropertyData=“False”),(PropertyName=“bInfiniteBuildingResources”,PropertyData=“False”),(PropertyName=“bInfiniteCharges”,PropertyData=“True”),(PropertyName=“bInfiniteDurability”,PropertyData=“True”),(PropertyName=“bInfiniteGold”,PropertyData=“False”),(PropertyName=“bInfiniteLoadedEnergy”,PropertyData=“True”),(PropertyName=“bInfiniteMagazineAmmo”,PropertyData=“False”),(PropertyName=“bInfiniteReserveEnergy”,PropertyData=“True”),(PropertyName=“bInfiniteWorldResources”,PropertyData=“False”),(PropertyName=“bInvincibility”,PropertyData=“False”),(PropertyName=“bInvincibilityEnabled”,PropertyData=“False”),(PropertyName=“bIsProximityChatEnabled”,PropertyData=“False”),(PropertyName=“bKeepPlayerBuiltStructuresBetweenRounds”,PropertyData=“False”),(PropertyName=“bLastStandingEndsGame”,PropertyData=“False”),(PropertyName=“bLiveEditSynchronizeNonEditDestruction”,PropertyData=“False”),(PropertyName=“bNavMeshVisualizationEnabled”,PropertyData=“False”),(PropertyName=“bNoCooldowns”,PropertyData=“False”),(PropertyName=“bNoCooldownsAfterSwap”,PropertyData=“False”),(PropertyName=“bOnlyAllowRespawnIfSpawnPadsFound”,PropertyData=“False”),(PropertyName=“bOverrideRespectParties”,PropertyData=“False”),(PropertyName=“bOverrideSpawnImmunityTime”,PropertyData=“False”),(PropertyName=“bPacifistIcons”,PropertyData=“False”),(PropertyName=“bPatchworkMemoryMode”,PropertyData=“False”),(PropertyName=“bPBWsGenerateLedges”,PropertyData=“True”),(PropertyName=“bPostGameCustomShowScoreboard”,PropertyData=“False”),(PropertyName=“bShowCumulativeScoreboard”,PropertyData=“False”),(PropertyName=“bShowCumulativeStatValueOnHUD”,PropertyData=“False”),(PropertyName=“bShowIndividualScores”,PropertyData=“False”),(PropertyName=“bShowResourceFeedOnEliminations”,PropertyData=“False”),(PropertyName=“bSilenceBuildFailureFeedback”,PropertyData=“False”),(PropertyName=“bSlowMotionOnEndOfRoundV2”,PropertyData=“True”),(PropertyName=“BubbleChat”,PropertyData=“False”),(PropertyName=“BubbleChatCustomWidget”,PropertyData=“None”),(PropertyName=“BubbleChatMaximumRange”,PropertyData=“50.000000”),(PropertyName=“BubbleChatStyle”,PropertyData=“Default”),(PropertyName=“BubbleMaximumLifetime”,PropertyData=“10.000000”),(PropertyName=“BubbleMinimumLifetime”,PropertyData=“5.000000”),(PropertyName=“bUseCustomMatchmakingSettings”,PropertyData=“False”),(PropertyName=“bUseLegacyDetailMode”,PropertyData=“True”),(PropertyName=“bVehicleImpactsDamageObjects”,PropertyData=“True”),(PropertyName=“bVehicleImpactsDamageVehicles”,PropertyData=“True”),(PropertyName=“bVerseDebugDrawEnabled”,PropertyData=“False”),(PropertyName=“CharacterRimlightIntensity”,PropertyData=“0.000000”),(PropertyName=“CollectItemCount”,PropertyData=“1”),(PropertyName=“CollectItemsToEnd”),(PropertyName=“CreativeMatchmakingPrivacy”,PropertyData=“Unrestricted”),(PropertyName=“CustomDefeatCallout”),(PropertyName=“CustomInventoryConfiguration”,PropertyData=“None”),(PropertyName=“CustomVictoryCallout”),(PropertyName=“DefaultClassIdentifier”,PropertyData=“(ClassType=NoClass,ClassSlot=1)”),(PropertyName=“DefeatSound”,PropertyData=“Default”),(PropertyName=“DownButNotOut”,PropertyData=“Default”),(PropertyName=“DrawSound”,PropertyData=“Default”),(PropertyName=“DropRebootCardOnElimination”),(PropertyName=“EliminationsToEnd”),(PropertyName=“EnableJam”,PropertyData=“Default”),(PropertyName=“EnergyCostOnJump”,PropertyData=“10.000000”),(PropertyName=“EnergyMax”,PropertyData=“100.000000”),(PropertyName=“EnergyRechargeAmount”,PropertyData=“45.000000”),(PropertyName=“EnergyRechargeDelay”,PropertyData=“4.000000”),(PropertyName=“FallDamageType”,PropertyData=“Linear”),(PropertyName=“FifthScoreboardColumnFilter”,PropertyData=“(StatEvent=MinigameDynamicEvent,ItemDefinition=None,TargetTagsQuery=(GameplayTags=((TagName="Minigame.Stat.TimeAlive"))),SourceTagsQuery=(GameplayTags=),ContextTagsQuery=(GameplayTags=))”),(PropertyName=“FirstScoreboardColumnFilter”,PropertyData=“(StatEvent=Kill,ItemDefinition=None,TargetTagsQuery=(GameplayTags=),SourceTagsQuery=(GameplayTags=),ContextTagsQuery=(GameplayTags=))”),(PropertyName=“FlyingSpeedPreset”,PropertyData=“FlightSpeed4”),(PropertyName=“ForceStartDelay”,PropertyData=“5”),(PropertyName=“FourthScoreboardColumnFilter”,PropertyData=“(StatEvent=MinigameDynamicEvent,ItemDefinition=None,TargetTagsQuery=(GameplayTags=((TagName="Minigame.Stat.Assists"))),SourceTagsQuery=(GameplayTags=),ContextTagsQuery=(GameplayTags=))”),(PropertyName=“GameEndCallout”,PropertyData=“WinLose”),(PropertyName=“GameScoreDisplayTime”,PropertyData=“0.000000”),(PropertyName=“GameStartCountdown”,PropertyData=“0.000000”),(PropertyName=“GameWinCondition”,PropertyData=“MostRoundWins”),(PropertyName=“GameWinnerDisplayTime”,PropertyData=“0.000000”),(PropertyName=“GrapplerFallDamageImmunity”,PropertyData=“False”),(PropertyName=“GravityValue”),(PropertyName=“HealthRechargeApplicationAmount”,PropertyData=“1.000000”),(PropertyName=“HealthRechargeDelay”,PropertyData=“6.500000”),(PropertyName=“HealthRechargePeriod”,PropertyData=“0.200000”),(PropertyName=“HUDInfoType”,PropertyData=“Score”),(PropertyName=“JoinInProgress”,PropertyData=“(TeamType=Spawn,TeamIndex=1)”),(PropertyName=“KeepDroppedItemsBetweenRounds”,PropertyData=“False”),(PropertyName=“KeepLoadingScreen”,PropertyData=“False”),(PropertyName=“KeepSpectatorsInTeamChat”,PropertyData=“False”),(PropertyName=“LocomotionPreset”,PropertyData=“Custom”),(PropertyName=“MantlingMinimumHeight”,PropertyData=“Normal”),(PropertyName=“MantlingMinimumHeightInWater”,PropertyData=“Normal”),(PropertyName=“MapScreenDisplay”,PropertyData=“Creative_Scoreboard”),(PropertyName=“Matchmaking_MaxPlayersPerSession”,PropertyData=“16”),(PropertyName=“Matchmaking_MaxSocialPartySize”,PropertyData=“16”),(PropertyName=“Matchmaking_MaxTeamCount”,PropertyData=“16”),(PropertyName=“Matchmaking_MaxTeamSize”,PropertyData=“16”),(PropertyName=“Matchmaking_MinPlayers”,PropertyData=“1”),(PropertyName=“Matchmaking_OvertimePlayerTarget”,PropertyData=“1”),(PropertyName=“Matchmaking_QueueMainDuration”,PropertyData=“5”),(PropertyName=“Matchmaking_QueueOvertimeDuration”,PropertyData=“5”),(PropertyName=“Matchmaking_UseSkillBasedMatchmaking”,PropertyData=“False”),(PropertyName=“MatchmakingPrivacy”,PropertyData=“Public”),(PropertyName=“MatchmakingType”,PropertyData=“Off”),(PropertyName=“MaxHealth”,PropertyData=“100.000000”),(PropertyName=“MaxHiredGuard”,PropertyData=“3”),(PropertyName=“MaxPlayers”,PropertyData=“16”),(PropertyName=“MaxShields”,PropertyData=“100.000000”),(PropertyName=“MaxSprintingJumpMultiplier”,PropertyData=“1.200000”),(PropertyName=“MaxSprintingSpeedMultiplier”,PropertyData=“1.400000”),(PropertyName=“MaxTamedWildlife”,PropertyData=“3”),(PropertyName=“MaxTrackersOnHUD”,PropertyData=“1”),(PropertyName=“MovementSpeedTunings”,PropertyData=“Ch 5 Movement”),(PropertyName=“NameplateClampToScreenMode”,PropertyData=“DontOverride”),(PropertyName=“ObjectivesToEnd”),(PropertyName=“OccludeBubble”,PropertyData=“True”),(PropertyName=“OvershieldMax”,PropertyData=“50.000000”),(PropertyName=“OvershieldRechargeApplicationAmount”,PropertyData=“1.000000”),(PropertyName=“OvershieldRechargeDelay”,PropertyData=“6.500000”),(PropertyName=“OvershieldRechargePeriod”,PropertyData=“0.200000”),(PropertyName=“PersistenceBehaviorEditSession”,PropertyData=“ImportLiveData”),(PropertyName=“PersistenceBehaviorPlaytestSession”,PropertyData=“ImportLiveData”),(PropertyName=“PlayerBuiltMetalStructureHealthMultiplier”,PropertyData=“1.000000”),(PropertyName=“PlayerBuiltStoneStructureHealthMultiplier”,PropertyData=“1.000000”),(PropertyName=“PlayerBuiltWoodStructureHealthMultiplier”,PropertyData=“1.000000”),(PropertyName=“PostGameCustomDefeatAnimationColorSet”,PropertyData=“GoldenYellow”),(PropertyName=“PostGameCustomDefeatAnimationStyle”,PropertyData=“LightningBolt”),(PropertyName=“PostGameCustomDefeatSubText”),(PropertyName=“PostGameCustomDefeatText”),(PropertyName=“PostGameCustomTieAnimationColorSet”,PropertyData=“GoldenYellow”),(PropertyName=“PostGameCustomTieAnimationStyle”,PropertyData=“LightningBolt”),(PropertyName=“PostGameCustomTieSubText”),(PropertyName=“PostGameCustomTieText”),(PropertyName=“PostGameCustomVictoryAnimationColorSet”,PropertyData=“GoldenYellow”),(PropertyName=“PostGameCustomVictoryAnimationStyle”,PropertyData=“LightningBolt”),(PropertyName=“PostGameCustomVictorySubText”),(PropertyName=“PostGameCustomVictoryText”),(PropertyName=“PostGameSpawnLocation”,PropertyData=“IslandStart”),(PropertyName=“PostGameType”,PropertyData=“Classic”),(PropertyName=“ProximityChatDistanceInMeters”,PropertyData=“25.000000”),(PropertyName=“PublishedIslandCodeDisplay”,PropertyData=“Off”),(PropertyName=“RespawnSpectateBehavior”,PropertyData=“Spectate”),(PropertyName=“RevertToDefaultClassAt”,PropertyData=“GameEnd”),(PropertyName=“RoundScoreDisplayTime”,PropertyData=“0.000000”),(PropertyName=“RoundTimeLimit”),(PropertyName=“RoundWinConditionFilter”),(PropertyName=“RoundWinnerDisplayTime”,PropertyData=“0.000000”),(PropertyName=“SecondScoreboardColumnFilter”,PropertyData=“(StatEvent=Damage,ItemDefinition=None,TargetTagsQuery=(GameplayTags=),SourceTagsQuery=(GameplayTags=),ContextTagsQuery=(GameplayTags=))”),(PropertyName=“ShieldRechargeApplicationAmount”,PropertyData=“1.000000”),(PropertyName=“ShieldRechargeDelay”,PropertyData=“6.500000”),(PropertyName=“ShieldRechargePeriod”,PropertyData=“0.200000”),(PropertyName=“ShouldPauseEnergyUseOnFalling”,PropertyData=“False”),(PropertyName=“ShowTopCenterScoreHUD”,PropertyData=“False”),(PropertyName=“SpawnImmunityTime”,PropertyData=“15.000000”),(PropertyName=“SpawnLimit”),(PropertyName=“SpawnLocation”,PropertyData=“SpawnPads”),(PropertyName=“SpawnPadSelection”,PropertyData=“Random”),(PropertyName=“SprintingEnergyCostPerSecond”,PropertyData=“20.000000”),(PropertyName=“StartingHealthPercentage”,PropertyData=“100.000000”),(PropertyName=“StartingShieldPercentage”,PropertyData=“100.000000”),(PropertyName=“StatToEnd”),(PropertyName=“StatValueToEnd”,PropertyData=“1”),(PropertyName=“TeamFillOption”,PropertyData=“MustFill”),(PropertyName=“TeamRotation”),(PropertyName=“Teams”,PropertyData=“(TeamType=FreeForAll,TeamIndex=1)”),(PropertyName=“TeamSize”,PropertyData=“Dynamic”),(PropertyName=“TeamVisualsDeterminedAt”,PropertyData=“Round 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Down”),(PropertyName=“TotalRounds”,PropertyData=“1”),(PropertyName=“UITeamColors”,PropertyData=“Relationship”),(PropertyName=“UntilMinigameState”,PropertyData=“InProgress”),(PropertyName=“VictoryAnimation”,PropertyData=“Default”),(PropertyName=“VictorySound”,PropertyData=“Default”),(PropertyName=“VoiceChat”,PropertyData=“All”),(PropertyScope=“CreativeMutator_AllowSpectateOtherTeams”,PropertyName=“AllowSpectateOtherTeams”,PropertyData=“Disallow”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupAmmoItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupConsumableItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupDefaultItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupTrapItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupWeaponItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_AutoPickup”,PropertyName=“AutoPickupWorldResourceItems”,PropertyData=“Unset”),(PropertyScope=“CreativeMutator_ConditionalSounds”,PropertyName=“bShouldPlayDeathSoundEffects”,PropertyData=“False”),(PropertyScope=“CreativeMutator_CosmeticLoadoutOverride_Backbling”,PropertyName=“bMutatorActive”,PropertyData=“False”),(PropertyScope=“CreativeMutator_CurieSettings”,PropertyName=“bIsCurieEnabled”,PropertyData=“True”),(PropertyScope=“CreativeMutator_EditModeHideHUDElements”,PropertyName=“bShowBelowMinimapInfoEditMode”,PropertyData=“False”),(PropertyScope=“CreativeMutator_EditModeHideHUDElements”,PropertyName=“bShowHealthAndShieldEditMode”,PropertyData=“False”),(PropertyScope=“CreativeMutator_EditModeHideHUDElements”,PropertyName=“bShowResourcesEditMode”,PropertyData=“False”),(PropertyScope=“CreativeMutator_EliminationsToScore”,PropertyName=“StatMultiplier”,PropertyData=“1.000000”),(PropertyScope=“CreativeMutator_EnvironmentDamage”,PropertyName=“PickaxeDestructionPreset”,PropertyData=“Default”),(PropertyScope=“CreativeMutator_EnvironmentWeaponDamage”,PropertyName=“WeaponDestructionPercentage”,PropertyData=“100.000000”),(PropertyScope=“CreativeMutator_EnvironmentWeaponDamage”,PropertyName=“WeaponDestructionPreset”,PropertyData=“Percentage”),(PropertyScope=“CreativeMutator_IsWorldResourceWidgetVisible”,PropertyName=“bGoldCurrencyResourceWidgetVisible”,PropertyData=“True”),(PropertyScope=“CreativeMutator_IsWorldResourceWidgetVisible”,PropertyName=“bMetalResourceWidgetVisible”,PropertyData=“True”),(PropertyScope=“CreativeMutator_IsWorldResourceWidgetVisible”,PropertyName=“bStoneResourceWidgetVisible”,PropertyData=“True”),(PropertyScope=“CreativeMutator_IsWorldResourceWidgetVisible”,PropertyName=“bWoodResourceWidgetVisible”,PropertyData=“True”),(PropertyScope=“CreativeMutator_KillsFeedback”,PropertyName=“bShouldDisplayKillFeed”,PropertyData=“True”),(PropertyScope=“CreativeMutator_KillsFeedback”,PropertyName=“bShouldDisplayKillsInSocialMenu”,PropertyData=“True”),(PropertyScope=“CreativeMutator_MaxItemSlots”,PropertyName=“MaximumEquipmentSlots”),(PropertyScope=“CreativeMutator_Minigame_BlockBuilding”,PropertyName=“AllowBuilding”,PropertyData=“All”),(PropertyScope=“CreativeMutator_Minigame_EnvironmentDamage”,PropertyName=“AllowedToEditFilter”,PropertyData=“Default”),(PropertyScope=“CreativeMutator_Minigame_EnvironmentDamage”,PropertyName=“EnvironmentDamagePreset”,PropertyData=“Player Built Only”),(PropertyScope=“CreativeMutator_Minigame_EnvironmentDamage”,PropertyName=“TeamDamageFilter”,PropertyData=“EnemyAndOwnerOnly”),(PropertyScope=“CreativeMutator_MultiInteractionEnabled”,PropertyName=“MultiInteractionEnabledType”,PropertyData=“On”),(PropertyScope=“CreativeMutator_PlayerPickaxeDamage”,PropertyName=“PickaxeDamagePreset”,PropertyData=“Players and Guards “),(PropertyScope=“CreativeMutator_RespawnWave”,PropertyName=“RespawnWaveType”,PropertyData=“None”),(PropertyScope=“CreativeMutator_ShouldDestroyActorsOnPlacement”,PropertyName=“bShouldDestroyOnPlacement”,PropertyData=“False”),(PropertyScope=“CreativeMutator_TODMSkylightCubemap”,PropertyName=“OverrideCubemapType”,PropertyData=“0”),(PropertyScope=“CreativeMutator_TeamSettings”,PropertyName=“bUseTeamScoreByDefault”,PropertyData=“False”),(PropertyScope=“CreativeMutator_VehicleTrickScore”,PropertyName=“ScoreMultiplier”,PropertyData=“0.000000”),(PropertyScope=“CreativeMutator_WeaponSettings”,PropertyName=“bEnabledInPreGame”,PropertyData=“False”),(PropertyScope=“CreativeMutator_WeaponSettings”,PropertyName=“Enabled”,PropertyData=“True”),(PropertyScope=“CreativeMutator_WeaponSettings”,PropertyName=“RangeMultiplier”,PropertyData=“1.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“AssistsToScoreMultiplier”,PropertyData=“0.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bAimAssistAllowed”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bAllowItemDrop”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bAllowItemPickUp”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bEnableVehiclesDamageObjects”,PropertyData=“False”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bInfiniteAmmo”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bInfiniteConsumables”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bIsPlayerTriggeredRespawnAllowed”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bLimitNamePlateMaxDistance”,PropertyData=“False”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“bRequiresNonZeroDamage”,PropertyData=“True”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“DamageToDeal”,PropertyData=“0.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“DropAllItemsOverride”,PropertyData=“ForceKeep”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“GoldSiphonValue”,PropertyData=“0”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“GravityPreset”,PropertyData=“Normal”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“HarvestRateMutliplier”,PropertyData=“1.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“HarvestStyle”,PropertyData=“BattleRoyale”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“HealthSiphonValue”,PropertyData=“200”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“MaximumResources”,PropertyData=“99999”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“MetalSiphonValue”,PropertyData=“0”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateDisplayDistanceMeters”,PropertyData=“10.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateDisplayMode”,PropertyData=“Default”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateFocusAngleDegrees”,PropertyData=“15.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateFocusMode”,PropertyData=“Always”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateFocusTime”,PropertyData=“0.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“NameplateLineOfSight”,PropertyData=“AlwaysShow”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“RespawnTime”,PropertyData=“1.000000”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“ShowVoiceIndicator”,PropertyData=“Default”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“StoneSiphonValue”,PropertyData=“0”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“TargetQueryIndex”,PropertyData=“All”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“WeaponQueryIndex”,PropertyData=“All”),(PropertyScope=“FortPlayerSettingsComponentBase”,PropertyName=“WoodSiphonValue”,PropertyData=“0”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“CameraFilter”,PropertyData=“NoOverride”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“FogColorOverride”,PropertyData=“NoOverride”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“FogDensityOverride”,PropertyData=“NoOverride”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“LightColorOverride”,PropertyData=“NoOverride”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“LightIntensityOverride”,PropertyData=“NoOverride”),(PropertyScope=“FortPlayerZoneSettingsComponent”,PropertyName=“TimeOfDayOverride”,PropertyData=“NoOverride”)))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
UserOptionComponent_Cosmetic=“UserOptionComponent_Cosmetic”
TestPlayerDefinitionComponent=“TestPlayerDefinitionComponent”
ToyOptionsComponent=“ToyOptionsComponent”
HUDInfoType=NewEnumerator1
ScoreMultiplier=0.000000
bAllowSpectateOtherTeams=True
StatMultiplier=1.000000
HealthRechargePeriod=0.200000
StartingShieldPercentage=100.000000
ShieldRechargePeriod=0.200000
bInfiniteAmmo=True
bInfiniteCharges=True
bInfiniteReserveEnergy=True
bInfiniteLoadedEnergy=True
bInfiniteConsumables=True
bInfiniteResources=False
bInfiniteDurability=True
MaximumResources=99999
bShouldDestroyOnPlacement=False
TeamDamageFilter=EnemyAndOwnerOnly
Enabled=True
OvershieldRechargePeriod=0.200000
DropAllItemsOverride=ForceKeep
bApplyJumpPenalty=True
DropRebootCardOnElimination=False
bGliderRedeploy=True
FlySpeedPreset=FlightSpeed1
HealthSiphonValue=200
bGoldCurrencyResourceWidgetVisible=True
HudInfoType_Override=True
SecondScoreboardColumn=NewEnumerator12
ThirdScoreboardColumn=NewEnumerator4
FourthScoreboardColumn=NewEnumerator1
FifthScoreboardColumn=NewEnumerator11
EnvironmentDamagePreset=NewEnumerator3
PickaxeDestructionPreset=NewEnumerator2
PublishedIslandCodeDisplay=Off
AllowSpectateOtherTeams=Disallow
SecondScoreboardColumnFilter=(StatEvent=Damage)
ThirdScoreboardColumnFilter=(StatEvent=MinigameDynamicEvent,TargetTagsQuery=(GameplayTags=((TagName=“Minigame.Stat.PlayerHealth”))))
FourthScoreboardColumnFilter=(StatEvent=MinigameDynamicEvent,TargetTagsQuery=(GameplayTags=((TagName=“Minigame.Stat.Assists”))))
FifthScoreboardColumnFilter=(StatEvent=MinigameDynamicEvent,TargetTagsQuery=(GameplayTags=((TagName=“Minigame.Stat.TimeAlive”))))
FirstScoreboardColumnFilter_Override=True
SecondScoreboardColumnFilter_Override=True
ThirdScoreboardColumnFilter_Override=True
FourthScoreboardColumnFilter_Override=True
FifthScoreboardColumnFilter_Override=True
bAllowBoostedJump=False
bAllowRollLanding=False
bAllowWallKick=False
bAllowWallScramble=False
FallDamageType=NewEnumerator1
LocomotionPreset=NewEnumerator0
bGliderRedeployable=False
bApplyJumpingPenalty=False
FlyingSpeedPreset=FlightSpeed4
bSlowMotionOnEndOfRoundV2=True
bAllowHurdleOverJumpableObjects=True
EnergyCostOnJump=10.000000
ShouldPauseEnergyUseOnFalling=False
HealthRechargeApplicationAmount=1.000000
ShieldRechargeApplicationAmount=1.000000
OvershieldRechargeApplicationAmount=1.000000
bWasUsingDirectEventBindingWhenSaved=True
EventSystem=DirectBinding
CreativeMatchmakingPrivacy=Unrestricted
JoinInProgress=(TeamType=Spawn,TeamIndex=1)
Matchmaking_MaxTeamCount=16
SavedActorGuid=000000000000000000000000EC3C57AB
bUseLegacyDetailMode=True
bUseLegacyTimeOfDayManager=True
SpriteComponent=“Sprite”
RootComponent=“Sprite”
ActorLabel=“IslandSettings0”
InstanceComponents(0)=”/FeralCorgiGameplay/Components/BP_ServerConfig_Component.BP_ServerConfig_Component_C’BP_ServerConfig_Component_C’”
InstanceComponents(1)=“/Creative_TemporaryTeams/Components/BP_UserOptionComponent_TemporaryTeams.BP_UserOptionComponent_TemporaryTeams_C’BP_UserOptionComponent_TemporaryTeams_C’”
End Actor
End Level
Begin Surface
End Surface
End Map

FORT-972589 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.