Summary
When a player destroys the builds supporting an opponent, causing them to fall and die, the attacking player receives no elimination credit. This also happens when the attacker damages the opponent with a weapon immediately before destroying their builds.
I reproduced this in both my 1v1 island and an empty test island.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
1 Start a game with two players on opposing teams and fall damage enabled.
2 Have Player A build high enough for a fatal fall and stand on the builds.
3 Have Player B destroy the supporting builds.
4 Player A falls and dies.
5 Check the killfeed and Player B’s elimination count.
6 Repeat after Player B shoots Player A once immediately before destroying the builds.
Expected Result
Player B receives elimination credit for causing Player A’s fatal fall. I think it should say something like PLAYER A gave PLAYER B a little push. in the elim feed
Observed Result
Player B receives no elimination credit in either test. The killfeed says Player A “didn’t stick the landing,” without crediting Player B.
In my 1v1 island, the victim registers 100 damage taken, but the attacker receives no damage-dealt credit for the fall. The surviving player receives a round win through my separate round logic, but no elimination.
Platform(s)
PC
Island Code
7950-6306-4857