I would like to migrate my game project from Unity to UE4. It’s an arcade car combat game, physics-based (with cartoony physics). In Unity, my car is literally a box that slides along the ground via two “arcadeWheel” components (rear handles thrust, front steering). Friction is calculated entirely based on the orientation of the “wheels”, so I can do things like have infinite grip, etc.
All that to say: the only examples I can find for implementation of vehicles utilize the built-in Vehicle framework. I totally get it, it’s the right solve for 98% of stuff, and I’m sure an invaluable learning tool. But I’m having trouble applying it to my problem.
So then I thought “I’ll just make it a character, with a box for collision.” But then I noticed that the tooltip for a Character mentions things like swimming and walking around. So now I’m not sure if I’ll end up fighting it the whole time to make it a car.
(if you made it this far, thanks!) TL;DR: I’m happy to go learn for myself, but I am so unfamiliar with this toolchain that I don’t even know how to identify the right path to take here.
So does anyone have advice as to where to start, or whether I’m going about this wrong (I’m fully prepared to accept that, haha).