Electronic Nodes - Wiring style for blueprint and material editors

I mean that there’s no official support, thus any unofficial implementation is subject of ceasing to function.
How can you guarantee I’ll be able to get a new version through the example a year or two later?

That has been really upgrading my knowledge in the context of electronic nodal wiring styles. Appreciate your efforts.

Well, since Electronic Nodes works on Linux and Epic Games let me specify it, I can’t do much about it… The fact that there’s no launcher for Linux is a problem from Epic side.

How can you guarantee I’ll be able to get a new version through the example a year or two later?

Well, I can’t, but once again, it’s a problem on Epic side, I can’t do much myself on that matter :confused:

Hey

I don’t suppose there is a way to tell the plugin to use the default wire style (or schema) on certian graphs, as I like the wire (with the different coloured wires if you modify curves for example) and bubble effect from the UE5 Animation Graph?

Sorry for the late answer. No, there’s no way to use a default wire style on specific type of graphs. I’m not 100% sure it would be a good idea since it will complexify the settings a lot. You would just want the bubble effect to be activated on that type of graph? Or are you thinking of other use cases?

No worries (I’m late replaying to your replay anyway :smiley: ), yeah I figured it might complexify things. It was just that UE5 added multiple coloured lines on the Anim Graphs (depending on what the nodes are doing) and it looks cool :wink:

But I was also starting to prefer the appearance of the bubbles on wires from UE5 default, but it’s no major issue. ( I know I can turn it off fully for certian graphs and change their appearance somewhat).

Hey um… I’m back! Is there any update on how to make this go away!?
It’s been driving me crazy lately as I use bps more and more :frowning:

I’m really sorry, but there’s no way I can fix it for now. As I said in my previous post, this issue is at the very core of the blueprint system: anchors are just not aligned properly :confused:

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I understand, but it’s really frustrating LOL
Anyway, I am still loving the plugin and I hope that one day Epic will fix this really annoying issue haha

Edit:
I see that you have an option to force the exec line to be of a different style, but the default option will still use the style selected above

Is it possible to use the default spaghetti style for the exec line? Thanks!

Hello,When will the version for UE5.1 be released?

Hey! The UE5.1 version will be released as soon as it’s out of preview (so considered stable). I can’t update the plugin before, as there’s no option in the marketplace to provide a version for UE5.1 yet.

(Just to be a bit more precise, once the UE5.1 is out of preview, it will probably take 24-48h before the update is available)

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Okay.

Can we get some options to turn everything off except the wire style or possibly some compatibility work with Node Graph Assistant? I’d like to use this with Node Graph Assistant because I like your Subway style but having both plugins enabled causes things like Lazy Connect and Insert Node on Wire from Node Graph Assistant to break(Unreal 5.0.3).

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To get the compatibility feature with NGA:

  • Go to Edit/Editor Preferences/Plugins/Electronic Nodes Plugin
  • Disable the Use Hot Patch feature in Activation/Schema
  • Restart the editor
  • Go to Edit/Editor Preferences/General/Keyboard Shortcuts
  • Search for Electronic Nodes and you should find a Toggle Master Activation shortcut
  • Assign a shortcut, and it allows you to quickly activate/deactivate EN for NGA features to work.

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Thanks for the info and that works but having to press a hotkey twice every time I want to drag and drop a node onto a wire isn’t very quick.

Does the way wires get displayed by EN just make it incompatible with the way NGA’s drag and drop works?

The problem is that NGA hook at the place of EN (the drawing policy) to inject some of its features. Unless NGA author update its plugin to hook somewhere else, I can’t do much about it, this is the very place where wires are drawn :confused:

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When can we expect the plugin to be competiable with Unreal Engine 5.1.
I noticed in a comment of you in October that you mentioned that the asset should be compatible 48 hours after the update but now a week later it’s still not compatible.

Well, I submitted the 5.1 update very shortly after the 5.1 has been released.

But for some reason, the marketplace team is taking AGES to validate updates. Usually they take 24-48h to do so, but for the 5.1 update they’re taking weeks. I still don’t know when the new version will be validated, it seems that they’re struggling with code plugins.

If you need it right now, I can send you the update manually. You’ll just have to ask a random question (or leave a review) so that I can see that you purchased the plugin. (Yes, the marketplace has no other option to check if someone has bought a product…)

I will just wait, I purchased the plugin a few days ago and hoped to try it out, I always leave a review but I do wanna have a good time in testing it.

But I did leave a question my user name is RoasiacOnYouTube.
I don’t know how to manually install a plugin either.

I am only using Unreal since a few weeks now.

I’m really sorry, this is a very exceptional situation, Electronic Nodes is supposed to work out of the box seamlessly. And it would be if the marketplace has some consideration for the marketplace creators.

I sent you a PM to download the 5.1 version.