Hi, I just got it and loving it already, I was surprised to notice that you were able to color the Material nodes for R,G,B outputs.
As a suggestion, I don’t know the internals of how your plugin works, but if it is possible to know the type of data the wire is passing (in the Material editor), it would be great if you add an option to colorize the wires by variable type.
It has been requested as a feature for about 7 years and Epic don’t seem to want to add that.
So if the float, float2, float3 and float4 could have different colors (float2 in yellow would make so much sense) would be awesome.
Amplify Shader Editor in Unity does this, but it also makes the float2, float3, float4 wires “multiple” ( I don’t think that’s necessary, the colors would already help a lot, or make them a little thicker perhaps).
I also got the Dark Nodes, it looks great (but I don’t seem to be able to turn it Off easily, the nodes stay with the new design always, perhaps the Master Activate is bugged in UE 5.0 )
I see, it makes sense to be hard, should like something Epic should come up with a clean solution.
But if you don’t find difficult to just color the wires you do know, I think that could still be very useful, and I surely would use it.
I assume it would look something like this that already occurs with the RGB wires, up until one point you do know and can be colored, but after that it would fall back to default.
If you implement this, I do think it should have an option to turn it off in case someone finds it annoying, but I really think it just helps to visibility.
Thank you very much! Well, I’ve tried to do this thing where wire wrap around nodes, but it turned out to be pretty difficult. The node sizes are pretty difficult to access, and without this information, I can’t do much…
Though, you can use only one pin if you set the “Wire style for Exec” to “Manhattan”!