Electronic Nodes - Wiring style for blueprint and material editors

@FanaticNinja Ooooh I’m sorry, I missed your message!

You just have to make your project C++. Just create a C++ class et delete it right away. That won’t change anything for you. (source: LogPluginManager: Error: Unable to load plugin RuntimeTests Aborting [SOLVED] - General Discussion - Unreal Engine Forums)
[HR][/HR]
@Saiodin Well, I admit I pushed back the idea as it was a bit more difficult than expected and forgot about it :confused: … I’ll try to make the key binding happen! (I won’t implement Lazy Nodes though, as it’s not very fair to its original creator)