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LogPluginManager: Error: Unable to load plugin RuntimeTests Aborting [SOLVED]

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    LogPluginManager: Error: Unable to load plugin RuntimeTests Aborting [SOLVED]

    Hi,

    I've got a packaged version of our game built with the RunUAT script but when I try to start it I get the following error regarding unable to load plugin.

    Code:
    LogInit: Display: Running engine for game: ReGrowth
    15:31:28
      LogInit: Display: Project file not found: ../../../ReGrowth/ReGrowth.uproject
    15:31:28
      LogInit: Display: Attempting to find via project info helper.
    15:31:28
      LogPakFile: Display: Found Pak file ../../../ReGrowth/Content/Paks/ReGrowth-WindowsNoEditor.pak attempting to mount.
    15:31:28
      LogPakFile: Display: Mounting pak file ../../../ReGrowth/Content/Paks/ReGrowth-WindowsNoEditor.pak.
    15:31:30
      LogWindows: Error: begin: stack for UAT
    15:31:30
      LogWindows: Error: === Critical error: ===
    15:31:30
      LogWindows: Error:
    15:31:30
      LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Projects/Private/PluginManager.cpp] [Line: 889]
    15:31:30
      LogWindows: Error: This project requires the 'RuntimeTests' plugin. Install it and try again, or remove it from the project's required plugin list.
    15:31:30
      LogWindows: Error:
    15:31:30
      LogWindows: Error:
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff9277aa839 KERNELBASE.dll!UnknownFunction []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5d5fb46 UE4Game.exe!ReportAssert() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5d63448 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5b396ed UE4Game.exe!FOutputDevice::LogfImpl() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5d77c7e UE4Game.exe!FPluginManager::ConfigureEnabledPluginForCurrentTarget() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5d79013 UE4Game.exe!FPluginManager::ConfigureEnabledPlugins() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5d80ab1 UE4Game.exe!FPluginManager::LoadModulesForEnabledPlugins() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a534a85c UE4Game.exe!FEngineLoop::AppInit() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a535bde7 UE4Game.exe!FEngineLoop::PreInitPreStartupScreen() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a5352236 UE4Game.exe!GuardedMain() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a535257a UE4Game.exe!GuardedMainWrapper() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a53629af UE4Game.exe!WinMain() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff7a9ba49b2 UE4Game.exe!__scrt_common_main_seh() []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff929227bd4 KERNEL32.DLL!UnknownFunction []
    15:31:30
      LogWindows: Error: [Callstack] 0x00007ff92a7cced1 ntdll.dll!UnknownFunction []
    15:31:30
      LogWindows: Error:
    15:31:30
      LogWindows: Error: end: stack for UAT

    #2
    This fault was caused by not having made the project a C++

    This is done by adding a "whatever you want named" C++ object class anywhere and then make it build with visual studio to be sure it passes.

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