Electronic Nodes - Wiring style for blueprint and material editors

Hi, I just got it and loving it already, I was surprised to notice that you were able to color the Material nodes for R,G,B outputs.

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As a suggestion, I don’t know the internals of how your plugin works, but if it is possible to know the type of data the wire is passing (in the Material editor), it would be great if you add an option to colorize the wires by variable type.

It has been requested as a feature for about 7 years and Epic don’t seem to want to add that.

So if the float, float2, float3 and float4 could have different colors (float2 in yellow would make so much sense) would be awesome.

Amplify Shader Editor in Unity does this, but it also makes the float2, float3, float4 wires “multiple” ( I don’t think that’s necessary, the colors would already help a lot, or make them a little thicker perhaps).

Anyways great asset!

I also got the Dark Nodes, it looks great (but I don’t seem to be able to turn it Off easily, the nodes stay with the new design always, perhaps the Master Activate is bugged in UE 5.0 )