Hi All - allow me to ask for some help. In this shot, created with the Electric Dreams sample in UE 5.5, the shadows in the trees and some of the rock surfaces switch as the camera moves closer (see clearer in the zoomed in section at the end). For this shot I have locked min / max auto exposure in the post process to the same value to keep lighting constant. I am rendering with temporal settings and the standard game override settings in the MRQ, following William Faucher’s latest render recommendation. I was trying to tweak distance field settings and ray tracing culling, but to no avail, can’t figure it out. Any hint would be much appreciated.