I am trying to get a sphere collision to fall down and spawn orbs when it hits anything.
Right now I have the collisionsphere set to “OverlapAll”.
This is so that if a projectile travels through the collision, it will travel on uninterupted, but still trigger an overlap.
The ground (StaticMesh) of the default third person template does not trigger the overlap unless I set “GenerateOverlapEvents” to true.
Was this turned off for performance? So would it be a good thing to have all environment props set to “GenerateOverlapEvents”? Or would this be bad for performance in the long run?
Another option I thought would be the solid sphere in the middle. It bounces off everything, including that StaticMesh that acts as ground.
Is there a way to get a signal whenever it bounces? Then I could also use that as a trigger to spawn orbs.
I think I can get get the spawning of orbs working, but I need to know how to get the signal that the Actor collided with anything at all.