Hello i am working on theis shader which can make Scale my UV from distance to my camera, its working perfectly on small object but i want to apply it on a 2km ray Sphere i post here my Shader and the effect on big asset if u have an issue ?
Itβs because the UVs are not very accurate.
You need to make a big sphere, using the modeler tools, rather than just scaling a small one
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I tried using the modeling tool to make my sphere but it result exactlythe same problem β¦
Forget the last message u was right i was looking for the the bad UV Channel, ty ClockworkOcean
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