Editor Viewport Navigation Issues in UE5.8

In UE5.8 it appears some changes were made to the camera control and navigation in the editor viewports.

You can no longer use controller and mouse simultaneously to control the camera. Previously you could use the left stick on the controller to control forward/back movement and use the mouse with RMB down to control the rotation and get nice smooth flyby controls. Now if you use the mouse the controller inputs stop being considered.

Also there is some kind of change the update or tick rate for the camera inputs and or movement/rotation. It feels like 24fps compared to the nice smooth feeling previously.

You can try setting Gizmos.Version 0 to compare to previous behavior.

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Steps to Reproduce
Open the editor.

Click into a viewport so controls are active in there.

Use the Left Stick on a controller to move the camera while simultaneously using the mouse with RMB held to control the rotation of the camera.

Notice that with 5.8 the Controller input stops being considered when Mouse RMB input is applied.

Also notice that with strictly Controller Input the Camera movement and rotation feels like it is updating at a reduced rate. Feels like 24fps or something.

in Command line set Gizmos.Version 0 and notice that both of these issues go away. Now controller and mouse can be used simultaneously and the movement and rotation rates return to previous buttery smooth behavior.

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Hi Jaren,

Thanks for reporting the regression. I created an issue internally for our team to investigate. The ticket is UE-387146. It should appear at https://issues.unrealengine.com/ in the next couple of days.

Once a developer as investigated it, I’ll report back with next steps.

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Got an email making it sound like this issue may get closed out. I still don’t see the ticket on the issues page yet. Just responding to keep it alive and to double check if everything is still moving forward.

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Hi Jaren, the internal issue as yet to be replicated to our public site, apologies for the delay.

The team is actively working on a fix and it’s in code review right now. I’ll update you here once it gets committed.

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Hello, a fix has landed in our dev-release-5.8 branch and will be included in the 5.8.2 patch.

Here’s the PR: https://github.com/EpicGames/UnrealEngine/commit/8216a4de5f576bfbeb0e050f01a0e3a252400f21

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