Editor Utility Widget Details View not working as expected. Why?

Hello and thank you very much for reading!

I am creating an editor widget and want to use the “detail view” component to edit components in my scenery. I read this here and thought it would be exactly what I needed.

When assigning a “Rect Light Component” to the detail view like so:

the details view shows properties I am not interested in but those I need are missing, like “Intensity”:

Now the Details View itself allows me to restrict the properties shown by adding a category:

image

Since a “Rect Light Compoenent” has a category “Light” I was expecting to be able to restirct the the view to that. But actually the category “Light” is missing all in all, even when not restricting.

What am I doing wrong here?

Thank you so much!

Was wondering if you found a solution to this?
I’m having a similar problem with a Cine Camera Actor, where when I list some Categories in the Details View they show up, but others won’t. It’s almost like the Name in the actual Details Panel for the Actor is NOT ALWAYS the actual Category Name to be used in the Details View component. And, those that DO come up sometimes they are missing some properties.
This is an example - I can pull the COLLISION settings fine for the CineCamera, but NOT the LENS SETTINGS (“Undefined Object”)
DetailsView
Widget