Hi all,
Whenever I try to make a new plugin as a test, even if I don’t change a single thing in Visual Studio, I get this error:
etbCommands.cpp.obj : error LNK2011: precompiled object not linked in; image may not run
F:\UEPROJECTS\makingplugins6\Plugins\etb\Binaries\Win64\UnrealEditor-etb.patch_0.exe : fatal error LNK1120: 1 unresolved externals
Here’s the full Live Coding console report:
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat -Target="makingplugins6Editor Win64 Development -Project=""F:/UEPROJECTS/makingplugins6/makingplugins6.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="makingplugins6Editor Win64 Development -Project=""F:/UEPROJECTS/makingplugins6/makingplugins6.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\toby\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for makingplugins6Editor (command line arguments changed)
Building makingplugins6Editor...
Using Visual Studio 2022 14.38.33135 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from etb unity file: etb.cpp, etbCommands.cpp, etbStyle.cpp
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Using Parallel executor to run 3 action(s)
------ Building 3 action(s) started ------
[1/3] Compile [x64] etbCommands.cpp
[2/3] Compile [x64] etb.cpp
[3/3] Compile [x64] etbStyle.cpp
Total time in Parallel executor: 1.34 seconds
Total execution time: 4.20 seconds
File F:\UEPROJECTS\makingplugins6\Plugins\etb\Intermediate\Build\Win64\x64\UnrealEditor\Development\etb\etb.cpp.obj was modified or is new
File F:\UEPROJECTS\makingplugins6\Plugins\etb\Intermediate\Build\Win64\x64\UnrealEditor\Development\etb\etbCommands.cpp.obj was modified or is new
File F:\UEPROJECTS\makingplugins6\Plugins\etb\Intermediate\Build\Win64\x64\UnrealEditor\Development\etb\etbStyle.cpp.obj was modified or is new
Building patch from 3 file(s) for Live coding module F:\UEPROJECTS\makingplugins6\Plugins\etb\Binaries\Win64\UnrealEditor-etb.dll
Creating library F:\UEPROJECTS\makingplugins6\Plugins\etb\Binaries\Win64\UnrealEditor-etb.patch_0.lib and object F:\UEPROJECTS\makingplugins6\Plugins\etb\Binaries\Win64\UnrealEditor-etb.patch_0.exp
etbCommands.cpp.obj : error LNK2011: precompiled object not linked in; image may not run
F:\UEPROJECTS\makingplugins6\Plugins\etb\Binaries\Win64\UnrealEditor-etb.patch_0.exe : fatal error LNK1120: 1 unresolved externals
Failed to link patch (0.000s) (Exit code: 0x460)
---------- Finished (0.000s) ----------
anyone know how to solve it?