This is by no means a huge blocker, but sometimes, editor crashes when closing it and it’s always with same stack :
> UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::ReleasePooledUniformBuffers() Line 307 C++
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CleanupD3DDevice() Line 430 C++
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::Shutdown() Line 198 C++
UE4Editor-RHI.dll!RHIExit() Line 78 C++
UE4Editor.exe!FEngineLoop::Exit() Line 2084 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 153 C++
UE4Editor.exe!GuardedMainWrapper(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 126 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 202 C++
I’m on version 4.7.1 of engine, slightly modified for our use, but nothing in relation to rendering or nothing really “deep”. I was wondering if someone else has same issue or maybe if that is a known bug that is going to be fixed or was fixed in new releases. Or maybe this is a symptom of something we are doing wrong with our game?
Thanks!