Editor plays audio in background even if the volume slider is set to mute

Summary

UEFN plays the level audios (such as blueprints&actors placed in the world) in background, even tho the volume slider is set to mute/the minimum.
When you open/focus the editor again, the audio stops playing (which is correct as the volume slider is mute), but as soon as you minimize the editor, the sound comes back.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place an actor that emits a sound, such as collectible devices, set the volume slider to the minimum, minimize UEFN using the - button in the top right corner

Expected Result

The sound from the coins doesn’t play in background

Observed Result

The sound from the coins plays in background

Platform(s)

windows

Additional Notes

Will provide a video in the replies

Here’s a video demonstration of it. Seems like the audio plays in the background regardless of the volume slider, but it should never play in the background.

FORT-1030966 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.